In each FMV segment, Richard-The-Player-Stand-In encounters a woman and tries to manoeuvre his way to a specific goal, whether it’s get her number, get a kiss, or convince her to come back to his place. The game introduces us to Richard LaRuina as two separate individuals: Richard as the player’s stand-in, going around and meeting women, and Richard the Pick-Up Artist dating coach, who critiques your choices and tells you where you went wrong. Without even going into the quality of the advice, the actual gameplay is just not very well put together. Let’s get this out of the way now: As a game, Super Seducer is not good. Launching with a video explaining the concept, Richard invites the player to experience 10 different dating scenarios, walking them through meeting women randomly during the day (twice), as well as at bars and coffee shops, while also purporting how to navigate complicated issues like first dates, being a good wingman, and getting out of the so-called Friend Zone. So keep that in mind as you read my thoughts on Super Seducer. Nerdlove column here at Kotaku, for instance – although my attitudes towards when and where it’s appropriate to meet and approach women is markedly different from LaRuina’s. I’m also a dating coach and author – I write the Dr. It started life on Kickstarter before being removed for violating the “no seduction manuals” rule. Richard LaRuina, a dating coach and author, has released a video game on Steam this week called Super Seducer, a sort of choose-your-own adventure that feels somewhere between Hatoful Boyfriend and the FMV games of the 90s. So it shouldn’t be surprising that someone attempted to bridge the gap between metaphor and literal by making learning how to spit game into an actual game. “Yeah, she had her bitch shields up, so I had my wing raise her buying temp with a DHV story, then I negged her and moved to isolate while my other friend occupied the obstacle and I tried to move us into Comfort 3”. Even the jargon sounds like someone trying to describe the final rounds of The International. Pick-up artists attempt to turn basic human interaction into an if-then process: Find the correct inputs, and you can critical path your way to sex. Many people have attempted to help others get over their fear of learning social skills and dating by getting them to think about it like a video game, like Neil Strauss, who (in)famously wrote The Game: Penetrating The Secret Society of Pick-Up Artists. Suddenly, every option feels like it leads to the option where you change your name, get plastic surgery, and move to another town to escape the shame of it all. This is never more true than when you don’t feel like you know what you’re doing. In practice, it can alternate between being frustrating and boring, punctuated with moments of pure distilled anxiety. Dating is supposed to be fun - in theory.
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